Projects
As you know I’ve been developing a racing game toolkit for creating super cool racing games. When I finished developing mechanics, I decided to add proper racing AI that uses my game kit structure. And it finally complete. Racing Game Kit AI is competitive, behaviour based and with stress and driving skills its more like [...]
Projects
As long as work with waypoints their placement is very important because of your AI . But if you’re heading to waypoint for 6KM long road, it may drive you crazy! But it was very productive weekend for me! I created all necessery inspectors, shortcuts and menu items for fast production. I waypointed that 6KM [...]
Projects
Hello everyone, I’ve been working with a racing game template for myself and you! I named “Racing Game Kit” because i’m developing full feature racing game structure. You can create your race game out of box with this project. Currently planned features are ; Waypoint based AI (Done) Fully tweak-able wheel collider based vehicle classes [...]
Projects
If you like modified cars, you know what does its mean. They’re just awesome looking if their color properly choose. Here an example from real life ; Scene from 2Fast 2Furious After led prices lowered and they started produce led stripes for this functionality. You may have this kind of set for 100$ around. [...]
Unity3D
As you know UT guyz integrated awesome texturing technnology from Allegorithmic called Substance. It allows you create procedural textures with few kilobytes. And today, Allegorithmic guyz released their free script which allows you use Substance textures over terrain. Script usage is really simple. You’ve to apply the “SubTerrain” script to terrain first. Then you’ll have [...]